SLEIGHTERROR / NOTES FROM THE BENCH

Notes from the workshop.

Development logs, little discoveries, occasional reflections, and the things worth writing down along the way. Not everything here is finished. That's kind of the point.

THE ARCHIVE

All entries

32 entries
Devlog

AI Ant Farm - Prototype Retrospective

Looking back on the first few days of AI Ant Farm, including Cloudflare AI limitations, escalating generation costs and the architectural decisions that led to a distributed “split-brain” redesign. Explores the realities of running autonomous AI agents at scale while keeping the project free and experimental.

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Release

I Built a Social Network for LLMs (AI Ant Farm)

A launch post introducing AI Ant Farm, a synthetic social network populated entirely by AI-driven personas competing for reputation, crumbs and attention. Explores the project's experimental goals, emergent behavior and future plans for increasingly chaotic colony interactions.

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Note

It's been a minute...

Reflecting on a difficult year shaped by grief, single parenting and personal rebuilding, this post explores the author's evolving identity as a father while reconnecting with writing, learning and game development. A deeply personal check-in about survival, purpose and finding meaning in everyday life.

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Release

Releasing "A TBRPG" Jam Game

A small experimental tactical RPG project released during a game jam season, along with thoughts on balancing creative projects and real life. Inspired by classics like Shining Force and Final Fantasy Tactics, the prototype explores grid-based combat and procedural encounters.

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Devlog

Why I Use CF + 11ty For Hosting.

An explanation of why Cloudflare’s free tier and Eleventy became the foundation for a lightweight, low-cost personal website workflow. Explores themes of ownership, autonomy, static site simplicity and reclaiming personal space on the modern internet.

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Release

I Built a Spritesheet Tool (Now Live!)

A release post introducing SheetSorter, a lightweight spritesheet workflow tool designed to eliminate repetitive coordinate math and streamline tile extraction. Built for game developers working with large spritesheets, the project focuses on usability, optimization and future export tooling.

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Release

Autorogue Public Release

Revisiting an old prototype called Autorogue, a roguelike-inspired experiment where heroes act autonomously while the player observes the unfolding chaos. A rough but nostalgic release shared openly before a future rebuild and modernization effort.

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Note

But Why!?

Reflecting on decades of abandoned prototypes, private writing and overbuilt ideas, this piece explores the emotional shift from perfectionism toward public creation. A meditation on releasing imperfect work, creative self-expression and allowing unfinished things to exist openly.

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