Development logs, little discoveries, occasional reflections,
and the things worth writing down along the way.
Not everything here is finished. That's kind of the point.
A development-focused update detailing the migration toward a unified backend powering both SleightError.com and ZachGilkey.com. Reflects on merging the divide between “developer” and “writer” identities while simplifying long-term content management.
A small child-friendly web toy designed to let kids build silly spoken sentences through playful word combinations. Built as a calm offline-first PWA experience with no scores, timers or pressure — just creativity, laughter and experimentation.
A small experimental web app inspired by internet morality debates, allowing users to input scenarios, tweak behavioral sliders and generate an “asshole score.” Equal parts satire, social commentary and chaotic self-assessment tool.
A strange experimental project somewhere between a simulation toy, systems experiment and digital lava lamp. Pressure Garden invites users to tweak rules, inject resources and observe emergent behavior without worrying too much about whether it qualifies as a “game.”
A progress update for Wiz Up detailing newly added elemental effects, instability systems, multi-lane attacks and expanded visuals. Reflects ongoing balancing work, mobile fixes and plans for a future UI overhaul and expanded enemy variety.
Announcing the alpha release of Wiz Up, a replayable vertical tower defense game centered around building, upgrading and rearranging magical tower floors under constant pressure. Introduces the project’s evolving design philosophy and plans for continued experimentation and expansion.
A short update announcing the release of Unsorted, a collection of poetry published to clear creative backlog and make space for future work. Reflects a desire to move forward creatively while allowing older pieces to finally exist publicly.